‘Flight Simulator’ on Xbox will support VRR for better frame rates

During Microsoft’s E3 2021 show on Sunday, we got a good look at the Flight Simulator running on an Xbox Series X, but the trailer lacked the context of how the game was performing on consoles. We now have an answer. In a Twitter response discovered by Eurogamer, Microsoft confirmed that the X and S series are aiming for a base of 30 frames per second. However, if you own a relatively new TV that has an HDMI 2.1 port and supports a variable refresh rate, the game will soar above 30 fps.

Eurogamer has also discovered an FAQ that provides additional information on how the console version of Flight Simulator will interact with its PC counterparts. In short, if you bought the game through the Windows Store, you don’t have to buy it again on the Xbox to play it there – although you won’t be as lucky if you bought the game from Valve. With that in mind, all DLCs produced by Microsoft and Asobo, as well as Achievements, will be carried over between the Xbox and Windows Store PC versions. Despite these limitations, Microsoft will fully support crossplay on all platforms. So, if you decide to play the game on Xbox on July 27th, you’ll see both Steam and Windows Store players as you take to the skies.

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